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In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance…Features – 9 new professions: the mercenary, the grave digger, the stonemason, the juggler, the innkeeper, the banker, the miller, the fruit grower and the minerWorld maps are 4 times bigger than in The Guild 2 and its AddonsNew Scenarios: The Netherlands and the AlpsNew title and nobility systemImproved AI and new difficulty optionsThe world supports ambient animals nowPossibility of force majeure actions for certain options like applying for a commission or buying a title
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